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quarta-feira, 21 de fevereiro de 2007

patch for The Lord of the Rings: The Battle for Middle-earth II (1.03.)

Description
This is the retail 1.03 patch for The Lord of the Rings: The Battle for Middle-earth II. Fixes included with this patch are listed below.

=============================================================
The Lord of the Rings(tm), The Battle for Middle-earth(tm) II
Readme File
=============================================================

Version 1.03 - April, 2006

Important Note
--------------------
Certain firewall and antivirus applications will block the following IRC ports: 6667-6669. These are required for successful connectivity with the Gamespy Online service. Please ensure that these ports are not being blocked by these applications to ensure successful online connectivity.

Crashes and Desyncs
------------------------------
- Fixed Crash when hosting an 8 player MP game with a min spec RAM machine
- Fixed Crash associated with Gloin's Slam ability
- Fixed Crash associated with waiting in the online lobby
- Fixed Crash when using team chat
- Fixed Desync with AI casting Dwarven Riches
- Fixed Desync that occurs in War of the Ring when a human player is defeated in his home territory on the same turn as an ally defeats an AI player in their home territory
- Fixed potential Desync with users being able to edit CAH .inis

Maps
-------
The following new maps have been added to MP / Skirmish:
- Evendim
- Fords of Isen II
- Tournament Hills
- Weather Hills
- Udun

- Grey Havens - Garrison-able tower now appears for all players
- Mirkwood - Top center starting position has had mountains removed to make it more balanced
- Minas Morgul - Fixed bug where Drogoth could not use his incinerate ability in pathable areas

Skirmish
------------
- Elven AI will now cast Enshrouding Mist and Farsight
- AI controlled Dwarven heroes now use all of their special abilities
- AI controlled Dwarves will now use the Citadel spell
- AI controlled Eowyn will now use her special abilities

Create A Hero
-------------------
- Other CAHs will no longer taunt stealthed Archer CAHs
- Fell Beasts will no longer attacked disguised CAHs
- Dwarf CAH Sapper ability range increased
- Mousing over a disguised CAH no longer reveals the player's name
- Recommended Attributes will now reset correctly
- Elendil ability no longer works on Mumakil
- Fixed exploit where units summoned using Call Reinforcements would not disappear if they were healed
- Fixed bug with Elven Archer CAH not attacking certain targets

War of the Ring
---------------------
- Games can now be sorted using the different column headers
- Settings for custom rules are now remembered when creating a new game
- You can now kick an AI opponent out of a game in the lobby
- Experience gained for armies under the effect of a Leadership bonus is now factored correctly
- During the tactical phase, you can no longer mouse over enemy scaffolding to see what they are building
- Fixed enemy start position when enemy is attacking from Rohan to Dead Marshes
- While one player is waiting for another player to accept a save, all timers will stop
- Client can now see a list of Save Games that have been saved by the host
- AI will no longer build a fortress on phase 1 of the skirmish. This will make them more effective against the player

Multiplayer
--------------
- Ladder bug fix: If players begin a Quick Match game and one of the players happens to disconnect during loading, the match will be counted as null and neither player's record will be impacted. However, the player that does not disconnect will still see the "Victorious" splash screen after the disconnect window. Please be aware this is a UI inconsistency, and that player will not actually receive a Win on their record for this match.

- Fixed a bug where players were able to place a building and have it instantly appear as fully built, at no cost. All buildings should now build normally, with appropriate costs.

General
----------
- Shadow maps have been improved on Ultra-High setting
- The WItchking is now counted as part of the Hero Lost stat
- Drogoth is now counted as part of the Heroes Defeated stat
- Fixed progression blocker in Advanced Tutorial where player could become stuck if Earthquake was not cast in the correct spot
- In the MP lobby, typing a message in the "Everyone" room will now send a message to everyone
- When you have your chat tab open, you will no longer hear a "ping" anytime someone sends a new message
- Load screens for MP / Skirmish games now show the start position of the player and his teammates

Balance
-----------
- All statue and well build costs normalized to 300
- All statue and well build times normalized to 45 seconds
- Men and Dwarf statue health normalized to 1500
- Fortress defenses (boiling oil/magma/etc ) damage increased from 200 to 600
- Fortress artillery expansions no longer override a player-issued bombard command
- Fortresses now take damage if attacked while they are under construction
- Wall segment cost has been reduced from 100 to 50
- Canceling a wall segment now refunds the cost of upgrades that are under construction
- All Farms / Mineshafts / Mallorn Trees / Forge Works normalized to health 2000, experience levels reached at 1500/3000, and level resource multipliers 1.25/1.5
- Fog of War reveal now matches position of all units in porcupine formation
- All Archer Bombard buttons on the Palantir have been moved to the last slot. You can now group select Fighters and Archers and give them their upgrades at the same time.
- Harvest Resource ability now works for all selected laborers
- Selecting Summoned Dunedain Allies and pressing E will now also select all Dunedain Rangers built from the Inn
- Units can no longer use unit specific abilities when stunned by Cloud Break
- Fixed bug where units produced from an Inn would become invincible and non-selectable if they were built at the same time an enemy captured the Inn
- Fixed bug where archers were not shifting from bombard to normal attack correctly
- The Summoned Dragon's Reposition ability has been assigned the hotkey "R"
- The Troll's Pick up Goblin ability has been assigned to the hotkey "P"
- Fixed bug where summoned units would stay around indefinitely if they were healed
- Fixed exploit with Sauron's Terrible Fury timer
- Fixed bug where the number that appears when selling off a building was not accurate
- Siege Unit armor against ranged attacks increased; damage taken from ranged heroes reduced from 200% to 5%, damage taken from pierce damage reduced from 25% to 5%

Dwarves
------------
- Gloin cost raised to 2000, respawn cost raised to 1500, damage reduced to 300, Shake Foundation reload time increased from 60 to 180
- Gloin's Shake Foundation now does 50% less damage to fortresses
- Gloin now paths through infantry when targeting special abilities (e.g. slam)
- Gloin's Slam ability now works against the Mordor fortress
- Fixed responsiveness bug with Gloin's Slam ability
- Dwarven Tower health increased to 3000; build time set to 60 seconds
- Battlewagon Pike Upgrade damage reduced from 1000 to 50
- Battlewagon ranged passengers can now fire while battlewagon is moving
- Battlewagon Hearth upgrade will now respawn fallen horde members
- Phalanx units that appear as part of Dain's Summon Royal Guard ability can now be placed in porcupine formation
- Dwarves can now garrison damaged Citadel
- Delay added to Dwarven Hearth's auto-heal timer
- Rebuild spell now works on Dwarven Hearth
- Dwarven Mighty Catapult can now be cast on water

Elves
-------
- Elven Barracks build time increased from 15 seconds to 30 seconds.
- Elven Tower health reduced to 1500; build time increased to 60 seconds
- Elven Tower garrisoned units now fire from correct point
- Mirror of Galadriel health set to 1000
- Thranduil arrow damage decreased from 200 to 100
- Thranduil now de-stealths when firing on open terrain. If he is near trees, he remains stealthed while firing.
- Using Thranduil's Dead Eye ability and giving attack order immediately after will no longer cancel Dead Eye and reset the timer
- Legolas arrow damage decreased from 200 to 150
- Mithlond Sentry pike attack delay reduced from 3 seconds to 2 seconds
- Bombardment ship now has a "Stop Bombardment" button
- Hotkey to build Haldir is now "I"
- Silverthorne Arrow upgrade damage changed (+50% pierce damage, -50% magic damage)

Goblins
-----------
- Spider Rider arrow damaged reduced from 100 to 50
- Shelob damage from magic increased from 25% to 100%
- Shelob damage from pikes increased from 25% to 125%
- Shelob now glows when affected by poison
- Shelob's Poisoned Stinger and Instill Terror can now be set to auto-cast simultaneously
- Spiderling damage against structures reduced by 50%
- Spiderling Venom Sack upgrade cost reduced from 1000 to 200
- Goblin Fighter poison changed (was 20/second for 5 seconds, now is 4/second for 30 seconds)
- Goblin Tower health reduced to 1500; build time increased to 60 seconds
- Fire Drake now has an attack run
- Goblin Fortress Giant upgrade now has bombard ability
- Drogoth now damages structures on every pass
- Fixed bug where garrisoned Goblin Sentry Tower would ignore player command to attack a new target

Isengard
------------
- Isengard Tower health increased to 3000; build time set to 60 seconds
- Berserkers can no longer be buffed
- Sharku can no longer garrison towers
- Ballista minimum range increased from 40 to 100

Men of the West
----------------------
- Theoden's Glorious Charge and King's Favor abilities swapped in level (KF now 4 and GC now 6)
- Theoden's Glorious Charge reload increased from 120 seconds to 240 seconds
- MOTW Tower health increased to 3000; build time set to 60 seconds
- Fixed a bug with Faramir incorrectly switching between sword and bow
- If Gollum is found using the Ivory Tower upgrade, pressing spacebar will jump to his location
- Hotkey to build Boromir is now "I"
- Non-upgraded Trebuchet no longer does double damage versus units

Mordor
----------
- Haradrim Palace build cost reduced from 500 to 300
- Haradrim Archer damage increased from 38 to 64
- Easterling build cost reduced from 400 to 300
- Easterling build time reduced from 45 to 25
- Easterling pike attack delay reduced from 3 seconds to 2 seconds
- Mordor Tower health increased to 3000; build time set to 60 seconds
- The Bloodthirst ability now gives orcs full experience points
- Players can no longer counter Mouth of Sauron's Dissent ability by ordering their units to attack another target
- Units under the effect of the Mouth of Sauron's Dissent ability can now be ordered to attack their own resource structures
- Orc Laborer now affected by Nazgul Screech
- Orc Laborer now receives Leadership Buff
- Orc Warriors will now garrison Siege Tower
- Black Riders will no longer use Morgul Blade against already dead units
- Fell Beasts now damage structures on every pass

segunda-feira, 19 de fevereiro de 2007

Videos de lord of the rings: battle for middle eart 2

http://www.ea.com/official/lordoftherings/bfme2/us/video.jsp

Redes Hamachi para: Battlefield 2142, The lord of the rings: battle formidle earth 2 version 1.06., COMAND AND CONQUER: ZERO HOUR e WAR CRAFT 3: TFT

==============Battlefield 2142=====================


Battlefield 2142
+Do not patch the game if you play on these servers+
+Nao coloquem nenhum patch no jogo para jugarem nestas redes+

-All servers are cleaned every day or so-If one server is full just join the next one down-
-todos as redes sao limpas todos os dias ou quase-se uma rede estiver cheia entrem na proxima-

Password = bf

user/rede/network

bf2142 FM1
bf2142 FM2
bf2142 FM3
bf2142 FM4
bf2142 FM5
bf2142 FM6
bf2142 FM7
bf2142 FM8
bf2142 FM9
bf2142 FM10
bf2142 FM11
bf2142 FM12
bf2142 FM13
bf2142 FM14
bf2142 FM15
bf2142 FM16
bf2142 FM17
bf2142 FM18
bf2142 FM19
bf2142 FM20

----------------
Batlefield 2142
em Israel


name: israel1
PASS: join

======The lord of the rings: battle formidle earth 2 version 1.06.========

The lord of the rings: battle for midle earth

All nights we are playing Battle for the middle earth 2 version 1.06. For any one who wants to join, here are the networks;
Note= When you join and see the people over there you get suprised!!!

Every week networks updated. During the week people who are not seen will be evicted. You should check if you ara a member or not of networks regularly.


user/rede/network:

oyna1
oyna7
oyna8
devag2
devağ
oyna17


jackal84

all passwords= 123


==============COMAND AND CONQUER: ZERO HOUR=====================
COMAND AND CONQUER: ZERO HOUR


user/rede/network: HG - Zero Hour
password: hamachi-games



=============WAR CRAFT 3: The frozen throne==================


WAR CRAFT 3: The frozen throne

user/rede/network:legolas`14
pass:123
user/rede/network:legolas`15
pass:123

sábado, 27 de janeiro de 2007

E-games / Electronic Games


E-games / Electronic Games


(WCG Challenge) 7-15 de Outubro, 2000 200.000 164.677 Everland, Seoul, Coreia 174 jogadores de 17 países
Quake III Arena

FIFA 2000

Age of Empires II

StarCraft
WCG 2001 5-9 de Dezembro, 2001 300.000 246.954 COEX Convention Hall, Seoul, Coreia 430 jogadores de 37 países
Quake III: Arena

FIFA 2001

Age of Empires II

StarCraft

Unreal Tournament

Counter-Strike
WCG 2002 28 - 3 de Novembro, 2002 300.000 246.954 Expo Park, Daejeon, Coreia 462 jogadores de 45 países
Quake III: Arena

FIFA World Cup 2002

Age of Empires II

StarCraft: Brood War

Unreal Tournament

Counter-Strike
WCG 2003 12-18 de Outubro, 2003 350.000 288.113 Olympic Park, Seoul, Coreia 562 jogadores de 55 países
Warcraft III

FIFA Soccer 2003

Age of Mythology

StarCraft: Brood War

Unreal Tournament 2003

Counter-Strike

Halo
WCG 2004 6-10 de Outubro, 2004 400.000 329.272 San Francisco, EUA Aproximadamente 600 jogadores de 60 países
Counter-Strike: Condition Zero

FIFA Soccer 2004

Need For Speed: Underground

StarCraft: Brood War

Unreal Tournament 2004

Warcraft III: The Frozen Throne

Halo

Project Gotham Racing 2
WCG 2005 Novembro, 2005 400.000 329.272 Singapura 800 jogadores
Counter-Strike: Source

FIFA Soccer 2005

Need For Speed: Underground 2

StarCraft: Brood War

Warcraft III: The Frozen Throne

Warhammer 40,000: Dawn of War

Halo 2
WCG 2006 Finais de 2006 400.000 329.272 Monza, Itália 800 jogadores
Counter-Strike: 1.6

FIFA Soccer 2006

Need For Speed: Most Wanted

Warcraft III: The Frozen Throne

Dead or Alive 4

Project Gotham Racing


como podem ver crescem, nao só lá fora :P


Portugal 2003 30 de Julho-3 de Agosto "Minho Campus Party", Viana do Castelo
Portugal 2004 Estádio do Dragão, Porto
Portugal 2005 29 de Setembro-2 de Outubro Estádio do Dragão, Porto
Portugal 2006 8 de Setembro-10 de Setembro Estádio do Dragão, Porto

pois as novas gerações estão mesmo adoptando como desporto e alguns como tentativa de viver do jogo como jugadores profissionais de deportos como o futebol e há mesmo casos de sucesso:


exepmplo:
Johnathan Wendel (born 1981 in Independence, Missouri), better known by the pseudonym Fatal1ty, is a professional electronic sports player who has won approximately US$500,000 in cash and prizes from professional competitions, mainly in the Cyberathlete Professional League (CPL). In addition to receiving numerous product endorsements, he has been featured in mainstream newsprint publications, including Time, The New York Times, Forbes, and the BBC World Service. He has also been featured on 60 Minutes. He is known as being one of the first western professional gamers with a serious work ethic,[1] and says he practices at least two to six hours each day, sometimes more.

Wendel has been a successful competitor in several first-person shooter games. He debuted as a professional gamer in October 1999 by placing 3rd in the Quake III Arena tournament at the CPL's FRAG 3 event. Although he has played with top Counter-Strike and Call of Duty teams[citation needed], most of his successes have been with one-versus-one deathmatch games including Quake III Arena, Unreal Tournament 2003, and Painkiller. During his career, he has won a total of five world championship titles; four with the Cyberathlete Professional League.[2], and one with the World Cyber Games[3]

Wendel started a business selling his "FATpad" brand of gaming mouse mats. He later expanded this into other gaming equipment through a business partnerships with Universal abit, Zalman and Creative Labs to create motherboards, coolers, sound cards, mice, and even clothes bearing his moniker.

(peço desculpa mas nao vou mesmo traduzir)

algumas classificações do "rapaz"


All winnings listed are in USD.

[edit]
Aliens versus Predator 2
1st CPL World Championship ($40,000, Ford Focus)

[edit]
Doom 3
1st QuakeCon 2004 ($25,000)

[edit]
Painkiller
2nd CPL Summer Championships 2004 ($5,750)
4th CPL Turkey March 26, 2005 ($5,000)
6th CPL Spain May 1, 2005 ($2,500)
2nd CPL Brazil May 28, 2005 ($10,000)
2nd CPL Sweden June 18, 2005 ($10,000)
1st CPL Summer Championships 2005 ($15,000)
2nd CPL UK September 04, 2005 ($10,000)
1st CPL Singapore October 16, 2005 ($15,000)
2nd CPL Italy October 22, 2005 ($10,000)
5th CPL Chile October 30, 2005 ($3,500)
1st CPL NYC World Tour Finals 2005 ($150,000)

[edit]
Quake III Arena
3rd Frag 3 1999
1st XSR Invitational 2000
1st RazerCPL Tournament April, 2000 ($40,000)
1st BattleTop Universal Challenge July 22, 2000 ($15,000)
1st World Cyber Games Challenge October, 2000 ($25,000)
1st CPL Australia ($10,000)
3rd CPL Holland
2nd QuakeCon 2001 ($70,000)
2nd CPL Brazil

[edit]
Quake 4
4th WSVG Kentucky June 18, 2006
4th WSVG Intel Summer Challenge July 9, 2006 ($6,500)
9–12th QuakeCon August 05, 2006
5th WSVG London October 8, 2006
3rd Digital Life October 15, 2006 ($2,500)
5th World Cyber Games October 19, 2006
2nd WSVG Finals New York, December 10, 2006 ($10,000)

[edit]
World Championships
CPL: 4 (2000, 2001, 2002, 2005)
WCG: 1 (2000)

[edit]
GGL Rankings
Top ranking: 1st (05-2006, 06-2006, 07-2006)[4]
Current ranking: 6th[5]

[edit]
Notes
^ Fatal1ty On Pro Video Gaming, Forbes.com, December 14, 2006
^ The CPL Announces Past 1v1 Champions, Cyberathlete Professional League, September 15, 2006
^ World Cyber Games Challenge Pro Player Index, The Challenge Network, October 6-12, 2000
^ The ReDeYe Report: GGL World Rankings, May 2006, Global Gaming League, May 2, 2006
^ Redeye Report: November 2006, Global Gaming League, November 30, 2006

WCG - World cyber games

WCG - World cyber games


World Cyber Games (WCG) é um evento internacional de "e-desporto" organizado anualmente pela empresa Coreana International Cyber Marketing e pela Samsung.

Criado em 2000, tendo sido o primeiro evento a ser organizado em 2001, o festival foi influenciado pelos Jogos Olímpicos e desde 2004 uma cidade diferente tem sido escolhida a cada ano.

Cada país participante organiza torneios preliminares antes de enviar o seu melhor jogador para representar a nação no evento principal.

Este ano realizadas as eliminatorias nacionais de uma segunda fase de selecção felicito os nossos companheiros os SR (Star recording) team patrocinada pela Cyber@n em Rio Maior distrito de leiria posição merecida pelos jovens pois já deram provas de serem talentosos.

parabens

The lord of the rings shadow of angmar

Recomendated:
Processor: Intel Pentium® 4 2.8 GHz or equivalent
Video: 128 MB NVIDIA® GeForce® FX 6800 or ATI® Radeon® X850
DirectX: DirectX® 9.0c
OS: Windows® XP / Vista
RAM: 1 GB
Disk Space: 10 GB available
Internet: Broadband DSL/Cable
Optical Drive: 2x DVD-ROM

o novo jogo funciona em plataforma de RPG como o conhecido World of warcraft também agora saida outra versão.

o que interessa - preços: 9,99€/mês (licença de 30 dias) ou 199€ vida toda ! interessante vendo a velocidade a que estes jogos evoluem comparando com os convenionais.

game fetures

Play as any of 4 iconic Races of Middle-earth
Explore 7 Classes that are uniquely true to the lore
Master 10 Professions that allow you to contribute to the world
Over 1,000 unique titles, skills and traits make your character one-of-a-kind!
10,000+ unique items to discover
More than 2,500 monsters challenge you at every turn
2,200 quest givers provide a depth of story-driven quests never before seen in any MMO
350 authentic landmarks to discover across more than 50 million square meters of Middle-earth
Post-launch content updates expand the world and add exciting new gameplay options!



-------



Over 300,000 people have signed up to play the Beta to date, making The Lord of the Rings Online™: Shadows of Angmar™ one of the most anticipated launches of 2007. Pre-order customers get access to the Open Beta. You could be among the first to play the game.
EPIC STORYLINE: The Lord of the Rings Online is the only MMO based on the extensive and beloved fantasy universe of J.R.R. Tolkien, and the first MMO to provide a compelling story behind players’ actions. It is the original epic world that serves as the source for all other “me too” fantasy games.
UNIQUE COMBAT AND ADVANCEMENT SYSTEMS: The Lord of the Rings Online implements unique game mechanics which surpass skills and levels to include accomplishments, traits and titles to help you gain experience in a variety of ways and to advance your character beyond traditional grinding.
MONSTER BATTLES: Jump in as a monster and battle against other gamers in a fast, action-packed session of monster vs. player combat.
INNOVATIVE SOCIAL FEATURES: The Lord of the Rings Online takes the social aspect of online gaming to the next level. Besides in-game mail, chat, crafting and guild management tools, The Lord of the Rings Online uses next-generation features like integrated voice chat, instant messaging and automatically updated web pages with your characters’ in-game stats.
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